Now
What we are actively working on
Wall corners & offset
Chamfered and rounded corners, and following the path on the inside or outside edge — so you can model from the interior space without losing thickness.
Floor & ceiling
First-class floor and ceiling elements, with artworks that can be placed on them, not just on walls.
Textures & materials
Move beyond flat colors: textured wall and floor materials, configured as data.
Next
Committed for the near future
Camera tours
Declarative camera paths — waypoints, easings, durations — as pure data in core, with the motion driven by the engine.
Zones & triggers
Declare zones in the scene and wire behavior to them by id (enter/leave events) without embedding functions in the definition.
More overlay widgets
A growing catalog of daisyUI overlay components — minimaps, info panels, audio controls — alongside your own.
Later
On the radar, not yet scheduled
Visual editor
A drag-and-drop editor that produces scene definitions, made possible by the strict data/runtime split.
React overlay layer
Optional React wrappers for overlay components, for teams that prefer building their HUD in JSX.
This roadmap reflects current intentions and may change. Have a suggestion? Open an issue on Codeberg.