Skip to main content

Roadmap

A high-level view of where scenography is headed. Updated as priorities evolve.

Now

What we are actively working on

Wall corners & offset

Chamfered and rounded corners, and following the path on the inside or outside edge — so you can model from the interior space without losing thickness.

Floor & ceiling

First-class floor and ceiling elements, with artworks that can be placed on them, not just on walls.

Textures & materials

Move beyond flat colors: textured wall and floor materials, configured as data.

Next

Committed for the near future

Camera tours

Declarative camera paths — waypoints, easings, durations — as pure data in core, with the motion driven by the engine.

Zones & triggers

Declare zones in the scene and wire behavior to them by id (enter/leave events) without embedding functions in the definition.

More overlay widgets

A growing catalog of daisyUI overlay components — minimaps, info panels, audio controls — alongside your own.

Later

On the radar, not yet scheduled

Visual editor

A drag-and-drop editor that produces scene definitions, made possible by the strict data/runtime split.

React overlay layer

Optional React wrappers for overlay components, for teams that prefer building their HUD in JSX.

This roadmap reflects current intentions and may change. Have a suggestion? Open an issue on Codeberg.